This post is a more detailed/in-depth explanation of why a UID system would be useful for future development of swordbattle.io v1 and v2 (Summary of player id number, by @ManagePasswords.)
- Easier Player Lookup
- Stops Dupe Usernames (if possible.)
- Shows Who Signed Up First, Last, etc.
The problem is that there is already a database with a large number of existing users and it would be difficult for the programmer to ensure that all those users get the correct UID.
There is an internal UID (secret) for each player, it’s just privately stored for authentication.
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