yes it will still work, the update only affects players, in game throwing swords are treated like a completely different object
only lag fixes for now
ah, okay.
the websocket update is pushed!
We have completely switched from socket.io, for me personally, not much difference in ping.
If you’re wondering what the heck am I talking about?
Well in short, socket.io was the old system we used for connections. It was super easy to use, even for beginners, that’s why I used it. But there were problems with it that caused players to disconnect. So I switched to WebSockets, which is the core system behind socket.io, and it will fix lag more.
The game seems much more stable now
Also i’ve been monitoring a more consistent TPS drop after the update… let me know if this becomes an issue
I think this will probably fix the disconnect issue but let’s wait and see
Thanks!
disconnect is less often
looks like u fixed samuri too
Wait you still got disconnected?
yesterday only twice i think
what about today because I just pushed update today
before update, it was bad, but no disconnections so far after
havent played
ok and is lag better?
The TPS is terrible
19tps for only 18 players
As stated above, Yes i have noticed that, next I will work on optimizing the server.
much
i havent gotten disconnected since u refreshed the server, and my ping went from 26k to like 40
I have been asking a lot of people, and no’one has been disconnected after the update. So that means the update is working!
For some reason the disconnecting bug still works for me after the update