Suggestion: Limiting Cycling?

No, it’s if you do it repeatedly in quick succession

Cycling is also consensual

My sibling love my skins that i made and wanna play SWORDBATTLE but it’s so laggy for both of them i just wanna play with em :(

So repeated killing and earning over consensual sacrifice is cycling

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Correct

Ok ty

you gonna get on sb?

Sorry no I’mma sleep rn

Take it to DM's y'all

off topic

Sorry

ioi is another flame :sob:

Do y’all think a pull request for this is possible?

(@Hue @penguin since idk how to do that but would love to see this be implemented)

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The server shutdown bug needs to be fixed before this is added cause nobody is gonna go for a high coin run if the server is just gonna restart at any moment and not give them any of that xp they worked for

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im too scared to go for a 1 mil run for that reason

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Yeah def but I dunno if Gautam will like that

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It should save no?

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Yet it doesn’t

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Idk if its changed in the past month (don’t play long enough to see it now), but whenever I played for a good amount of time, the server would reset itself and you wouldn’t get the XP, gems, and leaderboard position attached to that run. I assumed this was an issue server-side.


idk a whole lot about server-side stuff (and coding tbh), so I could just be chatting outta my butt

To save that data, you’d probably have to allocate system memory to remember the coin counts at all times. I think this would put a good amount of stress on that server if it were tracked all the time and lead to worse performance in game.

I’d imagine you can do it if it detects a system shutdown, but idk how you could detect something like that without external hardware on that server (like a battery bank that kicks in in the event of a server shutdown that has enough power to save that data). Point is it’d depend on the server itself.

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That’s what I thought too but it doesn’t which makes me question if refreshing saves

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Refreshing saves
Server crashes should save because when I was testing and the server crashed (from my code that was wrong)
So it’s either

  1. server resets don’t save
  2. The save doesn’t work
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