We need 3 for each tree:
These will be unlocked at 45k
DEFENSE TREE:
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FIRST:
Samurai:
Normal stats:
- Same as rook
- Only will get damaged 3/4 of what it wouod have gotten damaged if it was only rook
Ability:
- Same as rook except for the soze change
- Cooldown 70 secs
- Sword becomes thrice the normal size
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SECOND:
Magnetic jewel (Name is negotiables):
Stats:
- Same as tank
1a. 30 percent faster - Has an aura that attracts coins near it that is bigger than the current one
Ability:
- 15 seconds
- 95-second cooldown
- Magnetic aura increases
- Repels thrown swords
- Healing starts and if hit, starts again in 5 secs
- Damages chests that r within a chest aura radius that is smaller than the radius of the coin aura
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THIRD
Pharoah:
Stats:
- Same as tank
1a. speed same as berserker
Ability:
-
Same as tank
1a. Heal a bit slower than rook heal -
Spawns shield
2a. shield will retain infinitw damage during ability except will not blcok thrown swords. After abil shield will only take three hits
2b. shield will cover 1/3 radius of player
2c. shield right end will be near sword resting position where it touches player
2d. if shield get hit, player will not be damaged
2e. shield cannot heal -
Abil lasts 6 secs
-
cooldown is 110 secs
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OFFENSE TREE:
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FIRST:
Stalker:
Stats:
- Same stats as Vampire except
1a. A BIT more health
1b. Knight size
Ability:
- same as berserker
- Invisibility
2a. Shows sword when attacking - 100s cooldown
- 9 secs activated
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SECOND:
Gladiator:
Stats:
- Same stats as normal player
1a. a bit slower
1b. a bit stronger - Half hiy cooldown
- Same throw cooldown
- Throw is further than normal
- Half knockback
- Increased vision
Ability:
- 7 seconds
- 1.75x speed (of normal speed for this class)
- Further sword range while throwing (same as norm for this evol)
- 85 second cooldown
- No hit cooldown
THiRD
Mummy:
Stats:
- Same as vampire
1a. Some more health
Ability:
- 20 secs
- A bit more leech than vampire
- Cd 60s
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