On a low end computer I only get 30-40 fps on average but on my high end computer I get a constant 144fps
The game seems to just perform as good as the device its being played on is, and the weird lag when you get a lot of coins still exists
I think the game needs to be more like realmz because even when I test realmz on a low end device I still get 55-60 fps
Realmz uses plain canvas api which makes it a lot faster sacrificing code quality though, I’m thinking of using another lib called Pixijs which should fix fps issues. A lot of major games useit
i actually don’t know because i can’t even get on swordbattle due to it says connecting on the play button in v2 or there a error that happens in v1 now i stuck with realmz.io or diep.io
In v1 it was either 60fps or 30fps which is fine because it stayed at those frame rates without jittering. Now it is all over the place but the max is ~45 with dips down to ~20