Rate the SPRING update

Today the new Spring update came out.

( Introducing... the Swordbattle SPRING Update )

Time to see what yall think abt it.

Strategy:

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Content

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Balance

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Fun

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Most OP New evol

  • Samurai
  • Archer/Archergod
  • Fisherman
  • Juggernaut
  • Lumberjack
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Weakest New evol

  • Samurai
  • Archer/Archergod
  • Fisherman
  • Juggernaut
  • Lumberjack
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Overall best new evol

  • Samurai
  • Archer/Archergod
  • Fisherman
  • Juggernaut
  • Lumberjack
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Overall best new feature

  • Country Showing
  • Evolutions
  • New Art
  • Minimap crown
  • More Speed
  • Default size changes
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Overall Update Rating

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4 Likes

Samurai ain’t new just being re added

4 Likes

The update is pretty good in my opinion, but there were a lot of problems. Besides that, I’d probably give it a 7.5/10

The evol tree is super confusing since it over laps im pretty sure

2 Likes

i give it a 8.7/10 i still need to memorize the evol tree

oof , it sorry gautam : 3/10 i msorry, i might change it later.

B a l a n c e

Like a one sec cool-down sort of?

its wwwaaayyyyyy too bright😟 and breaking chests are too fast 3/10 for effort.

1 Like

Its not out of 10 guys its out of 5 why you guys making me cry :sob:

2 Likes

If it makes you feel any better, I personally thought this update was pretty fun. It was a breath of fresh air from the usual game, and I really enjoyed trying out all the new evols. Sure, it was a bit chaotic with the balancing and all (especially with the OP archers), but you took the time to listen to our feedback and addressed our concerns with all the revisions you made, which made the update even better.

3 Likes

Thanks man hope I can keep working on these evols to fine tune them. Evols are really hard to balance because it’s very hard to test them. Only in game with real players you can have fights against 2 evols so you can see if one is clearly OP.

In game with a bot server where bots don’t evolve it’s really hard to test them, especially with this much evols it gets super hard. That’s why I decided not to countinue the tree system and just mix things up. If I continued it the number of evols I need to add would rise exponentially with every new evol tree.

For example:

1st pick - 2 evols
2nd pick - 4 NEW evols
3rd - 8 NEW evols
4th - 16 NEW evols
5th - 32 NEW evols
30th - 1,073,741,824 NEW evols

it adds up fast.

3 Likes

Not really. I was thinks ng smtn like 1 2 3 2 2 3 1 2 3 etc. Randomly

You mean like Just give random new options for evols? That could work too lol

1 Like

Yea as negative as it was it was still different I just think that people don’t like change it will be a week or so till they get used to it and tbh I liked how the chest’s gold spreads out more than normal

I think 4 evolutions at the start to pick from and then 5 tiers would be enough and you could put a special evol where if you get 50k without evolving you get a better evol than usual.

So eventually, have evols close in on themselves? (like 2 evols can only evolve into 1)

1 Like

I liked it when the game was more simple :pensive:
Also the flowers can make it hard to see the gold
And it feels like the sword throw got nerfed

2 Likes

Well sword throws are supposed to be archer’s speciality