Reworked map

Minimap

This is what the minimap for this idea would look like as an example (the bottom biome is in two different colors to represent the two biome ideas):


Resized map

First off, the map should be resized to be 150% the size it is now. This would make up for the size lost in the grass and lava biomes, would balance out the size of the snow biome and desert/jungle biome, and would also make the smaller biomes more practical to have.


Spawn reworks

Looking at the minimap example, you can see that the central spawnpoint has been moved to 4 different corner spawns. While this may seem like a confusing idea, this would actually be really helpful since this basically fixes spawnkilling with less predictability, and this would also make the experience for new players better as they have a smaller chance of being instantly killed, and can start closer to the biomes.

Idea for new spawn: Spawn selection

This is pretty self explanatory, but before you spawn in game you can select which spawn you want to spawn at. This would be a bit difficult to code, but this would help with this idea tremendously as it would fix spawnkilling even more (by being able to choose a spawn away from the spawnkiller), it would make early game much better being able to start where you want (ESPECIALLY if you want to start at a specific biome), and this also makes playing with friends much better
Remade center of map

If you look at the minimap example, you can see that the spot with the current spawn is still there, but is a different biome. Instead of flat out deleting the old spawn and making the map less unique, I think this spot should be remade into a different place.

What it is

This place is essentially an island that acts as the central point (like how grass and snow have the giant lakes and lava has the giant lava pool) for the river biome. This "biome" wouldn't have any objects or mobs and would have the same movement speed as the grass biome, but a lot of chests would spawn on this island. This would also make circling around the center of the map less rewarding and less functional, helping out for pvp.

The black chest

Along with the chests this island already has, it would also have a chest with a rarity above purple: the black chest (maybe another color this took less than a minute), and this chest would drop 10k or 15k coins. This would spawn around every 5 minutes, but would NOT be visible on the map, making it more strategic to get.
The new biome

(Note: these biome ideas don’t include mobs or bosses yet)

The way the new biome at the bottom will work can be one of two possibilities, with one being easier but being less interesting, and one thats harder to make but is much higher quality and more rewarding:

Option 1: single biome

This is the easier idea, and basically just follows the standard of the same biome thats always in the same place. There are two biomes that could take this place:

Jungle Biome

  • Speed faster than lava biome, but more friction (so around lava biome’s speed but it’d take less time to stop moving after no longer pressing a movement key, great for pvp)
  • Obstacles
    • Jungle canopy (environmental): Jungle canopies would act like trees but much better, being bigger than trees, and being more opaque making it harder to see people in canopies. Coming in contact with a tree would also make you faster instead of slightly slower like normal trees
    • Fruit bush (interactive): Fruit bushes would be solid like icebergs in the snow biome and are about the size of small rocks, but actually give you REGENERATION on contact instead of damage (although the regen would be very small)
    • Jungle pond (central point): This would basically be like the lake in the grass biome but more green, and decreasing the speed of the player a little less. There would also be a bigger jungle canopy above the pond (but doesn’t affect movement speed), essentially allowing you to hide in the pond.

Desert Biome

  • Speed between lava and grass biome, and a bit less friction (a bit more slippery-like)
  • Obstacles
    • Dead bushes (environmental): Dead bushes would be like a mix between lakes, lava pools and trees. They have the appearance of trees but dead, smaller and would also overlap players like trees do. Being under a dead bush would also slow you down heavily (like lakes) and deal very small amounts of damage (like small lava pools)
    • Cactus (interactive): Cactuses would act like rocks and could be pushed, but would deal high amounts of contact damage. If you’re wondering why cactuses should be able to be pushed, just think of the pvp strategies that could be used with that
    • Oasis (central point): The oasis lake would have basically the same stats as the grass biome’s giant lake, but would also have trees around it, and would give a very small amount of contact regeneration.

Option 2: changing biomes

This would be better to have ingame but would be harder to make. This idea is actually pretty straightforward though: everytime the server restarts, it will randomly pick one of the two previously mentioned biomes (and maybe a couple more for variety) and make that the biome at the bottom of the map. This would allow you to play in new biomes everyday since server restarts are (and probably always will be) frequently happening.
5 Likes

Nice! Imagine the hard work in writing this, and it doesn’t gets added. :skull:

1 Like

This idea probably could’ve been like a paragraph but I spent a lot of time balancing this so I also explained how these ideas were balanced

1 Like

YES PLEASE

might make roaching less predictable too but I don’t really care lol

would this only spawn on the treasure island or in all the biomes?

Possibly have the player be touching the bunch for at least 3 secs before regen starts? otherwise it would be too op for runners.

just the bottom or for all 4 biome spots?

1 Like

Only island

Yeah something like that

Yeah

Its not hard to just stay away from spawn or kill the roachers, but its nearly impossible to kill a spawnkiller with 0 coins

It does solve the problem with spawn allowing runners to run near indefinitely. I can imagine people hating this since it would make bosses harder to kill (no more corner strats). I like the idea tho.

Like this idea. This area would be nice for event bosses or something

Interesting concept, would be nice if all the four regions were like this and there were more biomes to replace them.


Overall, amazing ideas, W post

1 Like

Honestly that’s good imo
u just shove the boss into a corner and basically easy win
the bosses themselves (roku mostly, yetis fine) should be buffed
but the yeti could use some sorta fix, cuz people just chill outside the snow biome and hit the yeti when it comes close which is boring

1 Like

kk
the island gotta be called Treasure Island frfr
and maybe it could have crabs on it that drop some coins like bunnies?

2 Likes

Since the cornering strat isn’t supposed to happen anyway this isn’t that bad, maybe just increase the coin drops from the bosses and decrease their health

I feel like its nice to just have 1 biome do this so then the map is still pretty predictable, it’d also probably be worse for new players if all of the biomes are randomized

maybe but the biome is small so there can’t be too much stuff on it

1 Like

yeah ig
but having all if them randomize would be better in the long run for variety
it would result in less updates to the actual map being needed
and over time gautam could add new biomes (like swamp, savanna, etc.)

1 Like

True, but I love chaos
elmo-fire

1 Like

These were other ones I was gonna suggest so that does show they’d make good biomes

This would have to be for the future then cause there’d need to be seperate servers for new players with no randomization and pro servers that have this feature

1 Like

so like noob servers would only have like grass, snow, lava, and desert?
while the main servers have all of them randomizing?

how would it work, once u get a certain amount of playtime it moves you to the main server?

1 Like

id probably have one of those biomes over jungle
preference list:

  1. desert
  2. savanna,
  3. swamp,
  4. jungle
2 Likes

Probably but this is a completely different idea for the future but for now I feel like the simple idea I first made would work for now and then more content/variety would be added through evos and other things

1 Like

yeah ur right
the randomization does seem like a later update (maybe after tier 4 evolutions)

1 Like

Savannah and swamp is harder to add stuff too and they’d be more complicated than jungle

1 Like

Yeah the map is a lot harder to code so having to do that to all 4 biomes would take too long and would delay other updates

1 Like

Uhhhhh idk

1 Like

stop being special oy XD

3 Likes