People who are grinding would go in the middle to get money quicker while people who just spawned can slowly build up their coins along with being able to survive for more than two minutes
I think that this would work in the current map or if needed which is unlikely a slightly bigger one.
I like the idea of spawns being close to the border of the map, but I feel like chests should still be spread randomly across the map. I think the reason why purple chests have so much value is that they are pretty uncommon and harder to find. I think it would be too easy to find them if they were all concentrated in one small area.
I only think there should be one zone, and not 3 others. I also think that all evolved players no matter what shouldn’t be able to get into the red region.
My idea is to make the map bigger and make it into 2 sections.
When a player evolves they will start losing health and the doors (white things) to the inside gate will be opened or you will just be teleported somewhere inside the inter area. When they go in they cant come out. You can still corner people and stuff because you wont be able to leave the inter area
I propose this since I feel blocking players from each other isn’t the best idea since where would bots go? My idea is basically the further in you go the more likely it is for better chests to spawn they can still spawn in the red and orange areas it is just that it will be a bit more unlikely.
If you had better chests spawn in the middle, that would be super unfair because the powerful players and grinders would basically control that area getting even more powerful, while new and mid players would be stuck on the outside growing slowly.
It basically increases the already unequal power balance.