New Evolution Tree and Stats (v1!)

Tree

Goes in descending order, with each new subpoint being the next tier. Tier 1 is at Level 24, 5000 gold; Tier 2 is Level 28, 15,000 gold; Tier 3 is Level 31, 30,000 gold; and Tier 4 is Level 33, 50,000 gold.


Tank

  • Warrior
    • Samurai
      • Fisherman
      • Juggernaut
    • Lumberjack
      • Fisherman
      • Juggernaut
  • Rook
    • Samurai
      • Fisherman
      • Juggernaut
    • Lumberjack
      • Fisherman
      • Juggernaut

Berserker

  • Knight
    • Archer
      • Archergod
      • Fishermen
    • Samurai
      • Fisherman
      • Juggernaut
  • Vampire
    • Archer
      • Archergod
      • Fisherman
    • Lumberjack
      • Fisherman
      • Juggernaut

Stats

Ability Duration: How long the ability lasts, or in other words how long it remains active
Ability Cooldown: How long the ability remains on cooldown, i.e. unavailable to use
Health: The full health of the player. Determines how much damage they can take before dying
Speed: Determines how fast the player is.
Size: Determines the base size of the player. Size also changes when you level up.
Power: Determines the amount of knockback the player deals upon a hit.
Resistance: Determines how much knockback the player can take before being forced to move
Damage: Determines the amount of damage the player can do. More damage = More health loss
Attack Cooldown: Determines how fast you can hit another player, or in other words the speed of the player’s swing
Regen: Determines the amount of healing the player can do. Stops when health gets full
Regen Wait: Determines how long it takes to start healing. Resets when taking damage

Evolution Ability Duration Ability Cooldown Health Speed Size Power Resistance Damage Attack Cooldown Regen Regen Wait
Tank 5 sec 60 sec 1.6 0.75 1.25 1.25 2 1.25 1.1 1.25 1
Tank Ability 1.6 0.75 1.75 1.75 2 2 0.5 1.5 0
Warrior 5 sec 100 sec 1.05 0.9 1.15 1 3 1.5 1 1.5 1
Warrior Ability 1.05 2.7 2.5 5 5 2 0.7 3 0
Rook 8 sec 50 sec 1.4 0.8 1.3 1 5.5 1.6 1.3 1.5 2
Rook Ability 1.4 1.6 1.6 1.75 1 1.6 0.7 1.5 0
Samurai 8 sec 70 sec 1.6 1.2 1.3 1 5.5 1.3 1.5 1.5 2
Samurai Ability 1.6 1.5 1.6 1.5 1 1.5 0.9 1.5 0
Lumberjack 5 sec 40 sec 0.6 1 1.2 1.3 1.2 2.2 1.8 (throw 0.4) 1.5 1.7
Lumberjack Ability 0.6 1.2 1.2 1.5 1 4 (throw 0.1) 1.25 (throw 0.3) 1.5 2
Fisherman 7 sec 45 sec 1 1.1 1 1 1 1.8 1.3 1.5 1
Fisherman Ability 1 2 1.2 1 1 1.4 0.3 (throw 0) 3 0.5
Juggernaut 8 sec 50 sec 1.5 0.8 1.4 1 3.8 1.5 1.2 1.5 2.5
Juggernaut Ability 1.5 1.9 2.1 2.3 1.3 1.5 0.6 2 0
Berserker 10 sec 60 sec 1 1 1 1 1.1 1.25 1 1 1
Berserker Ability 1 1.6 1 1.8 1.2 1.6 0.5 1 1
Knight 10 sec 50 sec 1 1.1 1 1.1 0.9 1 1 1 1
Knight Ability 1 2 1 0.7 0.2 1.5 0.4 1 1
Vampire 7 sec 35 sec 0.85 1.2 1.15 0.9 0.7 1.1 0.85 0.8 (leech 1.3) 1
Vampire Ability 0.85 1.8 1.15 0.9 1.5 1.1 0.85 0.8 (leech 2)
Archer 5 sec 80 sec 0.4 1 1 1.3 0.5 0.05 (throw 90) 1 (throw 0.7) 2 1
Archer Ability 0.7 1.3 0.7 3 0.2 0.05 (throw 9) 1 (throw 0.15) 1 0
Archergod 6 sec 60 sec 1 1.1 1 1.5 0.8 1 (throw 10) 0.9 (throw 0.5) 1.8 2
Archergod Ability 1 1.8 0.5 3 0.2 0.03 (throw 12) 1 (throw 0) 0.9 0
16 Likes

Please tell me if I did something wrong!

2 Likes

What do the new t3/t4 classes do btw

1 Like

Thank you, this is super helpful!

2 Likes

Doing this off the top of my head, so I may be wrong about some stuff:

Tier 3:

Samurai:
  • Pretty fast movement speed (might be faster than lumberjack?)
  • Its ability increases its speed even further(?), no noticeable changes in damage though

Lumberjack:

  • Higher damage against chests (This was a suggestion of mine to Gautam :D )
  • Sword swings are slower, but deal higher damage against players
  • Fast reload speed for sword throws
  • Ability increases damage(?)
  • Has low health, extremely fragile (so it’s pretty much a glass cannon)

Archer:

  • Sword swings no longer deal damage, but they still have knockback
  • Increased damage for sword throws
  • Extremely fast speed and small size when using ability.

Tier 4:

Fisherman:

  • Sword throws now pull enemies towards you
  • Its ability is similar to knight: Fast movement speed, increased attack rate
  • Ability also temporarily increases the player’s size

Archer God:

  • Archer but higher damage on sword throws
  • Reduced wait time for sword throws
  • Increased knockback for sword throws

Juggernaut:

  • Very similar to rook and tank, but it’s even bigger
8 Likes
  • Also minor increased size when using ability
3 Likes

I like Tier 2 and 3 but 4 has too many repeats for me it kinda ruins the point of taking a certain path

4 Likes

@gautam is this accurate?

2 Likes

It is! Thanks a lot

4 Likes

@ɹǝllᴉʞ You should make this a wiki post, so it can be updated in the future! :smiley:

4 Likes

yea caues real wiki is dead ):

4 Likes

Yeah because I realized that I didn’t have to update it if I didn’t want to

1 Like

Can you make the shadowblade post wiki

2 Likes

Can I make the what? I’m dumb please elaborate

2 Likes

Push the wrench on New Evolution Tree and Stats - #5 by Shadowblade and make it wiki

2 Likes

Ohhh make it into a wiki post sure!

2 Likes

I think it is alreayd

2 Likes

update

added stats! still need to add ability but i’ll do that later (or someone else can)

3 Likes

Now do it on the wiki! :laughing:

Just kidding, I might kill the wiki :)

2 Likes