Tree
Goes in descending order, with each new subpoint being the next tier. Tier 1 is at Level 24, 5000 gold; Tier 2 is Level 28, 15,000 gold; Tier 3 is Level 31, 30,000 gold; and Tier 4 is Level 33, 50,000 gold.
Tank
- Warrior
- Samurai
- Fisherman
- Juggernaut
- Lumberjack
- Fisherman
- Juggernaut
- Samurai
- Rook
- Samurai
- Fisherman
- Juggernaut
- Lumberjack
- Fisherman
- Juggernaut
- Samurai
Berserker
- Knight
- Archer
- Archergod
- Fishermen
- Samurai
- Fisherman
- Juggernaut
- Archer
- Vampire
- Archer
- Archergod
- Fisherman
- Lumberjack
- Fisherman
- Juggernaut
- Archer
Stats
Ability Duration: How long the ability lasts, or in other words how long it remains active
Ability Cooldown: How long the ability remains on cooldown, i.e. unavailable to use
Health: The full health of the player. Determines how much damage they can take before dying
Speed: Determines how fast the player is.
Size: Determines the base size of the player. Size also changes when you level up.
Power: Determines the amount of knockback the player deals upon a hit.
Resistance: Determines how much knockback the player can take before being forced to move
Damage: Determines the amount of damage the player can do. More damage = More health loss
Attack Cooldown: Determines how fast you can hit another player, or in other words the speed of the player’s swing
Regen: Determines the amount of healing the player can do. Stops when health gets full
Regen Wait: Determines how long it takes to start healing. Resets when taking damage
Evolution | Ability Duration | Ability Cooldown | Health | Speed | Size | Power | Resistance | Damage | Attack Cooldown | Regen | Regen Wait |
---|---|---|---|---|---|---|---|---|---|---|---|
Tank | 5 sec | 60 sec | 1.6 | 0.75 | 1.25 | 1.25 | 2 | 1.25 | 1.1 | 1.25 | 1 |
Tank Ability | — | — | 1.6 | 0.75 | 1.75 | 1.75 | 2 | 2 | 0.5 | 1.5 | 0 |
Warrior | 5 sec | 100 sec | 1.05 | 0.9 | 1.15 | 1 | 3 | 1.5 | 1 | 1.5 | 1 |
Warrior Ability | — | — | 1.05 | 2.7 | 2.5 | 5 | 5 | 2 | 0.7 | 3 | 0 |
Rook | 8 sec | 50 sec | 1.4 | 0.8 | 1.3 | 1 | 5.5 | 1.6 | 1.3 | 1.5 | 2 |
Rook Ability | — | — | 1.4 | 1.6 | 1.6 | 1.75 | 1 | 1.6 | 0.7 | 1.5 | 0 |
Samurai | 8 sec | 70 sec | 1.6 | 1.2 | 1.3 | 1 | 5.5 | 1.3 | 1.5 | 1.5 | 2 |
Samurai Ability | — | — | 1.6 | 1.5 | 1.6 | 1.5 | 1 | 1.5 | 0.9 | 1.5 | 0 |
Lumberjack | 5 sec | 40 sec | 0.6 | 1 | 1.2 | 1.3 | 1.2 | 2.2 | 1.8 (throw 0.4) | 1.5 | 1.7 |
Lumberjack Ability | — | — | 0.6 | 1.2 | 1.2 | 1.5 | 1 | 4 (throw 0.1) | 1.25 (throw 0.3) | 1.5 | 2 |
Fisherman | 7 sec | 45 sec | 1 | 1.1 | 1 | 1 | 1 | 1.8 | 1.3 | 1.5 | 1 |
Fisherman Ability | — | — | 1 | 2 | 1.2 | 1 | 1 | 1.4 | 0.3 (throw 0) | 3 | 0.5 |
Juggernaut | 8 sec | 50 sec | 1.5 | 0.8 | 1.4 | 1 | 3.8 | 1.5 | 1.2 | 1.5 | 2.5 |
Juggernaut Ability | — | — | 1.5 | 1.9 | 2.1 | 2.3 | 1.3 | 1.5 | 0.6 | 2 | 0 |
Berserker | 10 sec | 60 sec | 1 | 1 | 1 | 1 | 1.1 | 1.25 | 1 | 1 | 1 |
Berserker Ability | — | — | 1 | 1.6 | 1 | 1.8 | 1.2 | 1.6 | 0.5 | 1 | 1 |
Knight | 10 sec | 50 sec | 1 | 1.1 | 1 | 1.1 | 0.9 | 1 | 1 | 1 | 1 |
Knight Ability | — | — | 1 | 2 | 1 | 0.7 | 0.2 | 1.5 | 0.4 | 1 | 1 |
Vampire | 7 sec | 35 sec | 0.85 | 1.2 | 1.15 | 0.9 | 0.7 | 1.1 | 0.85 | 0.8 (leech 1.3) | 1 |
Vampire Ability | — | — | 0.85 | 1.8 | 1.15 | 0.9 | 1.5 | 1.1 | 0.85 | 0.8 (leech 2) | |
Archer | 5 sec | 80 sec | 0.4 | 1 | 1 | 1.3 | 0.5 | 0.05 (throw 90) | 1 (throw 0.7) | 2 | 1 |
Archer Ability | — | — | 0.7 | 1.3 | 0.7 | 3 | 0.2 | 0.05 (throw 9) | 1 (throw 0.15) | 1 | 0 |
Archergod | 6 sec | 60 sec | 1 | 1.1 | 1 | 1.5 | 0.8 | 1 (throw 10) | 0.9 (throw 0.5) | 1.8 | 2 |
Archergod Ability | — | — | 1 | 1.8 | 0.5 | 3 | 0.2 | 0.03 (throw 12) | 1 (throw 0) | 0.9 | 0 |