New XP and Gems System for V2

I dont see how it would be p2w. It would be gems meant for cosmetics?

2 Likes

Here are my options:
100 coins = 2xp
1 kill = 15xp
1 gem = 50xp
Private room = 15 gems
Creating a clan = 100 gems
What does cosmetics mean?
Speed up boost (15 sec) = 600 coins
Invisibility (10 sec) = 1000 coins
Invisibility (30 sec) = 2750 coins
Immortality (5 sec) = 1000 coins
Also I think there should be an arena.
So players are sorted into leagues by their xp
Then they have to fight to get trophies
The higher the league, the less coins and chests there are (to make it hard)
Players cannot buy boosts while playing in the arena
They can use trophies to buy gems
1 kill = 1+ (depends on which league they are in e.g. league gets 1 trophy, league 5 gets 5) trophies (in arena only)
10 trophies = 1 gem

3 Likes

What if we call gems something else

1 Like

Coins: Obtained normally in game. Every ten coins is one SwordBuck

Swordbucks: Used in shops to purchase skins

Shards: Fall from players you killed. The amount of shards a player drops depends on their size with the default for a new spawn to 1 shard. Perhaps 1 shard every 1.5k coins a player has in game.

Gems: Every 3 shards is one gem. Gems are used to buy other cosmetics such as trails and name frames (Details and examples provided in my v2 idea dump that you should totally check out for more great ideas AND delves deep into the topic of other cosmetics(Idea #2)). These cosmetics will probably not be priced in the millions and tens of millions(Unless it is proven that people can actually reach it) and will probably max out at 10k items for now(Keep in mind thats still a ton of kills)

XP: Every Swordbuck you make is 5 xp And every gem you make is 15 xp.

Missions: Since gems are obviously harder to obtain than SwordBucks, the harder daily missions will reward shards for gems(Again, check v2 idea dump for more on daily missions)

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Im open to feedback btw

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so would this also apply to Ideas for achivements?

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its just… too confusing. how would a new player understand this?

i mean like there’s just too much currencies (shards, swordbucks, gems?)

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By having a tutorials page that is half decent

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t u t o r i a l

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probably

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You ever read a tutorials page?

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we can take out swordbucks and keep coins in shop and take out gems and just use shards in shop

however in game will have to have less coins around map dramatically

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no just take out shards, gems are way cooler sounding

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shards sound cooler no?
forget naming, just figure out idea first

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what’s wrong with my idea though? I personally think it’s a lot more easier to understand.

also shards are only for kills which ruins the point of grinding using chests and other means and will make game more toxic no with everyone wanting kills no?

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if u want skins only grind chests. the point is for players to interract with eachother more. if u look at other io games, there arent too many ways to get lots of coins other than interracting with others

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your basing a second currency off xp which means that its just basically coins for everything

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i mean coins are still a big part of game. to make a clan maybe u need to spend both coins AND gems

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ok I understand your point. but I dont want to encourage killing too much, i want game to stay chill like it is rn instead of constant running and murder.

lets just have one “spendable” currency though, that will make things a lot simpler both in code and for people to understand. maybe the way you earn it could be different though.

anyone have any ideas?

2 Likes

so just one currency?
why dont we keep current system?
just change xp values

2 Likes