I am going to be rolling out the evolution update in phases as I finish it to not break the game balancing
Here is the first phase of the update which will be made by end of next week
4 new evols
- Rook (cannot move diagonal)
- Samurai (really cool sword ability)
- Knight (better berserker)
- Vampire (steals peoples lives)
Also first evol tree will be tank and knight, not tank and berserker. Berserker will come after knight and will be balanced better
Coming soon (before may ends)
- Warrior (stronger and powerful fighter)
- Lumberjack ( more damage to chests, cool swing)
- Fisherman (reel in ur enemies!)
- Magnet (collect coins easier, pulls smaller enemies toward u)
- Jouster (Dashes forward with attack, throw more!)
- Juggernaut (i havent decided what this one will do)
- Tamer (tame wolves and maybe other mobs!)
- Stalker (be invis literally)