The title is pretty straightforward. Drop ideas for v2 and we can perfect them here. When you post, make it as detailed as possible. At the end of each day I will organize ideas into one post.
Make a poll when you make a new idea btw. Ask the community if it is a good idea and then I will make a post for it
Also I may or may not have deleted your post depending on whether it went off topic, the idea got made into a post, or the idea got rejected. You can always post again for review
make images small. if you post them huge then my post where i store them will be hard to navigate through. i already had to truncate them to detail hiding because navigating the topic was a challenge
And not all ideas are mine. I just fixed them up and made them look nice
Just like we have a skin shop, we will have more tabs in the skin shop so that we can buy cosmetics other than skins and switch between shops
Other cosmetics will be bought by gems, not coins
Cosmetics:
Name frame:
Around your name you can equip a frame that would show up in game around your name like a banner
These would be kept in a shop tab called “Frames”
Examples:
Ability Particles:
Currently we only have tiny stars as particles that come when you use your ability. Add more particles that you can buy and equip to show off when you use your ability
Will be in a shop tab called “Particles”
Make improvements to the leaderboard design. Maybe a background.
Allow people to click a button called “Load more” so more people show up. This will allow people to view past the top 100
Allow people to search by various techniques using a search bar. This includes:
Searching by name
Searching by placement on leaderboard
Searching by days since account created
Additional Note: If Name Frames get added, just like it shows up around a person’s name in game, It will show up around the person’s name in the leaderboard
As of now we only have two evolution branches, berserker and tank. Offense and defense. The point of this evolution line is so that it is in between and can be used for either purpose. It is ambivalent. This evol is all about manipulating your surroundings.
KB is all same as normal player
The Evolution:
Builder:
Level 1 (Like Tank and Bereserker) Stats:
Speed - .9
Health - 1.1
Power - 1
Strength - 1.1
CD - 1.1 Ability:
Can place three walls with same length and health of red chest
Nothing can pass through
Recharge 60 sec
Trapper:
Level 2 (Like Warrior and Knight) Stats:
Speed - .95
Health - 1.05
Power - 1.1
Strength - 1.2
CD - 1 Ability:
Can mark a 1 tiles where enemies can only move at .25 speed
When an enemy swings a sword on this tile it will only move at .25 speed
When an enemy throws a sword and it passes through the tile, it only moves at .25 speed
Tile become normal after 8 seconds
Tile does not affect trapper
Only .25 knockback on the tile
Recharge 40 seconds
Hunter:
Level 2 (Like Warrior and Knight) Stats:
Speed - 1.1
Health - 1.2
Power - 1.2
Strength - 1.05
CD - 1.1 Ability:
Can build walls like Builder but can build 5 with health and length of blue chest
Cooldown 70 seconds
Right now all keybinds are chosen for us. In settings it should give us the option to set keybinds for everything from hitting to using evolution to moving.
EVERYONE IS FREE TO POST ANY IDEA NOW. I won’t be deleting any more posts today because i am tired of making idea posts. i will continue tmrw. for now, just do what i asked, comment on these ideas, give feedback, and give more ideas. I will be responding to each idea now and giving feedback foro the rest of today
Also: read all the ideas. If you cant find yours, tell me below. Im pretty sure i got all the ideas
These are just basically ideas that will improve overall gameplpay and can be accessed by base evolution as well as evolved people like hitting and throwing swords
Ideas:
Parrying:
This ability will have the same cooldown as throwing
When you use this ability, the sword will have the same animation as hitting but will only go halfway
This blocks your opponents sword
It can block a hit or a throw
For it to work, you have to time the block so that it touches the opponents sword before it touches you
Speed:
The current base speed (Referred as 1xSpeed) will be 1.4 what it is now so that gameplay will move faster.
This will effect non-evoloved and evolved people because the original base speed is what is being affected
Boost:
Cooldown(Recharge) is 5 seconds
When used, you will move at 1.3 speed
Lasts for two seconds
Bushes:
You move at .85 speed while moving in a bush
These rocks are basically bushes except they are gray and designed… well… like rocks
Unlike bushes, you cannot go under rocks. You cannot hide using them and MUST go over where you are visible to everyone
When going over e rock, you move slower than usual. The bigger the rock, the slower you go. Maybe .7 speed for small, .6 speed for medium, and .5 speed for large
They are like bushes in that they cannot move and cannot be destroyed
Note: This is idea number 10 so this is pretty big. Hope you all like it
General Idea:
Each biome will have its own advantage and disadvantage
Each biome will be in a different corner of the map
The center will be a safe spawn zone rock
There will be a river around the map (Read on to see more about the river)
Each biome will also have a general feature and a central feature
Biomes:
Fire biome:
Advantage:
This biome is all about strength
This biome allows you to do more damage but you also have less health. Maybe 1.2 times as much damage and .8 as much health
Central feature:
A large lava lake
General feature
Lava pits that if you stay on for too long will start deteriorating your health
Earth Biome:
Advantage:
This biome is all about endurance
This biome allows you to take less knockback and damage but you also move slower and do less knockback. Maybe .85 knockback and damage taken and .8 speed
General feature:
There will be a LOT of bushes spawning in this area of the map
Rocks will have moss on them
Central feature:
There will be a clearing at the center where there is more coins than other places in the map
Ice Biome:
Advantage:
This biome is all about speed and agility
This biome allows you to have a lower hit cooldown and also you move faster. Maybe .9 hit cooldown and 1.2 speed
General feature:
It will have large mounds of snow instead of rocks and bushes will be covered in snow
Small ice ponds where you can slide around with momentum even after you stopped using controls for a bit
Central feature:
An extra large ice lake
The River:
There will be a river around the whole map
Traveling on this river, you will move at a 1.4 speed
This river will mostly just be about getting around to different biomes quickly
There will be many rocks in the river
The Center:
The center of the map will be a big rock surrounded by some normal grass we have right now and then circled by a river
This is a safe zone and once you leave, you cannot enter the rock again(You can enter the grass)
You cannot deal damage to other people and if you collect 2000 coins or more, you will be booted to a random area on the map
Bit late, but maybe in after v2. A way to get various weapons. Spears, swords, great swords. Now. Impossible for this to be implemented with a shop system, as skins will need a weapon remake. Instead, apply weapons for various skins, ex, one skin can have one type of weapon, etc. Each weapon will have the same stats. Just a question on the style. As for buffs, not gonna be specific, maybe a bit more range for spears, less damage, less attack speed, less knockback. Swords, already got. Greatsword. Increased damage, range, knockback. Very decreased atttackspeed. As for the expensive skins, I’m thinking anything above 5 mil should have all 4, same style. It will be balanced, as there will be no stat difference between the same weapons, and add a lot of customization. Maybe even add runes that can be added to weapons, found in yellow or purple chests, able to be added to weapons, with a max number of runes. As for how to implement this, no clue. But hey, not nu job. Or maybe just do a remake for weapons. Though that will take a lot of time.